Rules
Rules
These rules apply to all Scrappy Rust servers. By playing you accept them. If you think something could get you banned, don't do it.
General
- No cheats. No aimbot, ESP, wallhacks, recoil scripts, macros or anything that automates or assists your play.
- No exploits. Using bugs, glitches or unintended mechanics for an advantage gets you banned.
- No ban evasion. This covers every Scrappy Rust ban or mute.
- No playing with cheaters or ban evaders. If someone in your team cheats, the whole team can be removed.
- Rust game bans. One game ban is allowed only if you told us about it in a ticket first. More than one means no access.
- No VPNs or proxies without approval. Open a ticket before connecting through one.
- No real-money trading. Selling or buying items, bases, accounts or services for real money is banned.
- No lag machines or entity spam. Excessive lights, campfires, fireworks and similar entities may be removed.
Chat
- No racism, slurs, hate speech, politics or religion.
- No threats of any kind, including DDoS or dox threats.
- No sharing personal information about yourself or others.
- No spam, filter bypassing or baiting others into a mute.
- Don't call out suspected cheaters or streamers in chat. Report with F7,
/reportor a ticket. - No advertising or promoting other servers.
Staff
- Don't pretend to be staff, even as a joke, and don't use staff-like names or tags.
- Report problems through
/reportor a ticket, not by pinging staff. - Treat staff with respect.
- Staff don't return lost items, remove bases on request or compensate resources.
Team limits
Max team: 2 on Solo/Duo and 4 on Quad. Breaking these can get the whole group banned, including offline members.
- Team size. Never more than the limit in your team or group.
- Authorizations. Never more than the limit authorized on tool cupboards, turrets or code locks, online and offline players together. The servers also block this automatically.
- No alliances. No allies, truces or no-kill or no-raid agreements. Returning loot to someone you killed counts as an agreement.
- Your base is yours. Nobody outside your team in your base or compound, not even naked players. No shared compounds, villages or hotels.
- Trading. Trade only at Outpost, Bandit Camp or through trading windows, and only for roughly equal value. Giving loot away for free counts as teaming. Trading services or favors is not allowed.
- Giving away a base. Not allowed. To abandon a base, remove the code locks, beds and bags, and clear TC and turret auth. Never post codes in chat.
Swapping a teammate
Follow every step, in order, before the new player joins. Not needed on Solo.
- Clear auth on every tool cupboard and turret.
- Change the code on every code lock.
- Destroy all sleeping bags and beds of the player who leaves.
- Kill their sleeper if it is in your base. A sleeper counts toward the limit.
- Now your new teammate can join.
The player who left can't come back for 4 days or until the next wipe. Rotating players to get around the limit is not allowed.
Building
- Max 400 external high walls per team.
- Max 400 spikes, barricades, watchtowers and similar defenses per team, combined.
- Max 3 layers of external TCs or walls around your main base. Islands are exempt.
- No monument blocking. Don't block access to monuments. Small quarries, ziplines, caves and train entrances are exempt.
- Staff may remove entities that break these rules, without compensation. Repeat offenders can be banned.
Appeals & final say
Think a punishment was wrong? Open a Ban appeal ticket. Every appeal is reviewed. Staff may also act on behavior that isn't listed here, and staff have the final say on how rules are applied. Our moderation tools log chat, reports and combat to help staff decide fairly.